Games
I’ve got a lot of wacky little games on the backburner... More will come with testing these someday, probably first as blog posts and later updated here when they’re “final.”
Chess Variants
■ Veney
Sword chess. See the veney page on this site or go to the veney rules site at https://veney.xyz →︎
■ Debris Chess (working title)
On a standard chess board, at start, each of the 32 open squares is instead occupied by a neutral piece/square-marker. These pieces must be captured in order to open up the square. This means that pawn movements in the opening are limited and/or diagonal, ranging pieces will have more constricted movements until space is cleared, and the terrain of the board will change over time, leaving some obstacles in place late into the game. Not a huge concept, but I was surprised to not find it described elsewhere.
■ Chess in Hell (working title)
RIP cohostThis variant (playtested once) combines the Debris Chess starting position with a new piece, a procedural third player called the Adversary, which both White and Black collaborate against. The Adversary is randomly discovered by flipping a debris piece, and then begins to take its turn. The piece has a powerful moveset (queen+knight) and can only be taken under certain conditions (e.g., attacked by two pieces). Read more →︎
■ Us Vs. Chess (working title)
patreonA collaborative chess variant for 2‒4 players. Each player chooses and controls one of several weird fairy pieces and plan together as Black against the computer adversary, which controls a standard chess set for White. Intended to be run at a high difficulty to encourage sacrifices and iterative process. Read more →︎
■ Veney Chess
Simple transposition of certain pieces and mechanics from veney into standard chess. The easiest and most desirable possibilities include:
- Queen (Sword) checkmates, follow-through / double-checkmates, disarm mechanics.
- Addition of one replaceable stepstone piece per player; enables double-moves by stepstone.
- Addition of the Ruin piece (cannot capture or be captured, moves to any open square)
- Rock-paper-scissors style take/fend relationships with replaceable pieces.
- Measure mechanics for a lantern-leaping piece (by dividing the board into quarters)
Card Games
■ Confabulations (working title)
240-card, taro-esque, archetype-recombinatorial surrealist experiment. Themes of seeking, seeing, freedom and delusion, fighting the demons emergent within what you create. Currently in a private development hell, but, like, mystical. This is something, trust me. Inquire for more details.